Wait, there's no way to remove someone from a #Wave You're kidding? 20 hrs ago

Note to Jakob Neilsen: 1999 Called & It Wants It’s Web Back

I am not a fan of Jakob Neilsen. Whenever I read his work I get the overwhelming sense that he feels that change is always bad. I think a lot of what he writes needs to be taken in context with wider trends, learning behaviours and user tolerance levels.

Take his latest piece, Fresh vs. Familiar: How Aggressively to Redesign, for example. Right from the first paragraph he makes a huge sweeping statement to setup the rest of the article:

You often hear design team members (or their management) say, “We need a fresh design.” This usually gets redesign projects off on a wrong footing, with the wrong goals and strategy.

I have never heard a designer, manager or other team member say “we need a fresh design” for the sake of it, which is what this statement implies. I think it’s the word ‘fresh’ that’s grating — ‘new’ would be much more accurate. ‘Fresh’ brings connotations of aligning a site to recent trends or buzzes; implementing a poorly thought through idea simply because it’s popular.

New sites arise as a result of businesses evolving and maturing their online strategies to meet their ever changing business requirements as well as their continual drive to meet the needs of their users. If the current design isn’t meeting the objectives of the business (or the user) then it obviously needs changing. Such changes are often so involved that you’re unlikely to hear such an utterance from any semi-savvy client.

His next paragraph sums up Neilsen for me:

Typically, a fresh design will be a worse design simply because it’s new and thus breaks user expectations. A better strategy is to play up familiarity and build on users’ existing knowledge of how a system works.

If everyone thought like that nothing would ever change — and this is the biggest problem I have with Neilsen. It’s his job to point this sort of thing out but I just don’t buy it — you can take reasonable steps to ensure that the transition from old to new design is smooth and as painless as possible for the user.

I’m reminded of some initial reviews of the Mac back in 1984 when it made it’s debut. John C. Dvorak wrote:

The Macintosh uses an experimental pointing device called a “mouse.” There is no evidence that people want to use these things. I don’t want one of these new fangled devices.

Can you imagine controlling a computer without a mouse? It has been a fundamental conduit between man and computer for 25 years. And yet it was written off by some as ‘new fangled’.

Why users want a familiar design

Neilsen says:

When people are visiting websites or using applications, they don’t spend their time analyzing or admiring the design. They focus their attention on the task, the content, and their own data or documents.

Thus, people love a design when they know the features and can immediately locate the ones they need. That is, they love a familiar design.

It’s true that users are likely to be able to accomplish their tasks more efficiently using a design or layout that’s familiar. However, my view is that it doesn’t matter whether a design is familiar or not, as long as it’s usable.

In fact, anytime you release a redesign, prepare for a flood of angry email from customers. It’s a law of nature that users hate change, and they’ll complain every time you move anything around or otherwise reduce their ability to just do what they’ve always done.

Yes if you reduce their ability to do what they’ve always done you’re going to annoy customers. But that shouldn’t prohibit new designs or ideas from emerging — as long as they’re usable.

Think of the recent changes to Facebook — it polarised people. But that was based on a wholesale reshuffle of the content presented when you logged in. The new design mixed in a whole heap of content types on the main page and this didn’t go down well with users — the site was not meeting their needs as well and they couldn’t figure out how to complete previously easy-to-do tasks.

(Having users complain about a redesign doesn’t necessarily mean that it’s bad; if the new design actually has better usability, people will eventually grow to like it. Customer complaints are thus not a reason to avoid all redesigns; they’re simply a reason to avoid changing the design purely to “stay fresh.”)

Yes! There we go! If you’d put that at the top of the article I wouldn’t have felt compelled to write this one.

Neilsen actually makes some good points in his article — evolve UI changes gently, make sure you get the basics right first — but it doesn’t seem framed in the right way to me.

Change is good. Evolution is necessary. Making sure you go about it the right way is what’s crucial.

October 14th, 2009 • Design, Geekery, Usability

More Multi-Touch

It seems to be the soup du jour recently.

Jeff Han and Phil Davidson demonstrate a multi-touch ‘computer’.

It looks absolutely amazing. Imagine using both your hands for input, sharing your screen with a friend or co-worker.

But then imagine all the new commands you’d need to learn…new forms of RSI…sminge in your way…

January 22nd, 2007 • Design, Geekery, Links, Usability

Interface Design Quotes

LukeW have some great Interface Design Quotes — including quotes from Steve Jobs, Charles Eames and Jeffery Veen.

A must have list for whenever clients (or indeed, anyone) just don’t understand what you’re trying to do.

My favourite is by ‘unknown’ (unfortunately):

“Design is the art of gradually applying constraints until only one solution remains.”

January 3rd, 2007 • Design, Links, Usability

Let Tabs Be Tabs

Khoi Vinh has an interesting take on the design of tabs as a method of interaction. The piece regards the interface design of IM clients, namely Adium and iChat with their tabbed chat windows, but the part that resonated with me regarded the tabs.

In the eight years or so I’ve been doing design for the Web, I’ve seen–and admittedly have also personally attempted–more unnecessary re-inventions of the basic tab metaphor than I care to recount. For some reason, we designers find the basic visual construction of tabs (perhaps most prominently displayed at Amazon.com) to be dissatisfactory, but there’s no denying that they work. I’ve come to grips with this, and now I tell any designer I work with: let tabs be tabs.

Why do designers try and reinvent the wheel here? This is something I am also guilty of–I recently has cause to tweak a design to make the main navigation more obvious and clear-cut, so I designed it as tabs. Despite trying numerous ’sexy’ tab designs, I found the simpler they were, the better they worked. In terms of design, the tabs were probably the most simple elements on the page. They didn’t need to be complicated. Tabs are understood.

It’s strange, Khoi cited Amazon’s tabs as an example of tabs ‘that work’. I’m sure most UI designers would look at them and think “they could be spruced up a bit”. But I bet most designers would struggle to keep them as usable and, well, obvious as they currently are.

August 29th, 2006 • Design, Usability